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  • Home
    • Lesson 1 – Welcome to Sound Design Recipes
      • Kyle’s story
      • About Objects
      • Cords and inlets
      • Things to practice in Max
      • Making some sounds
      • Listening exercises
      • About sound’s qualities and their description
      • Interesting things
    • Lesson 2 Introduction
      • Composing for synthesis time-lapsed
      • The multiplier object *~
      • The synthesis techniques
      • L2 – Objects in detail
    • Lesson 3 – Introduction
      • L3 – Objects in detail
      • Additive and Subtractive synthesis
    • Lesson 4- Introduction
      • How to build a synth step by step
      • Sonic explorations
      • Creating events
      • Time in Max
      • Programming actions
      • Saving space in the patcher: encapsulation
    • Lesson 5 – Introduction
      • Creating a Max Project
      • Tidy up your patchers
      • The preset object, and patcher initialisation objects
      • Oscillators reading from wavetables
      • Sampling, storage, and playback
    • Lesson 6 – Introduction
      • Using play~ and groove~
      • About pitch and playback relationship
      • Practice sample playback
    • Lesson 7 – Introduction
      • Max objects for delay effects
    • Lesson 8 – Introduction
    • Lesson 9 – Introduction
      • Sonic Explorations – Part II
      • How to build a sampler
      • How to reference other sources of code in your patcher
    • Lesson 10 – Introduction
      • Progressive work on algorithms
      • Objects for working with probabilities
    • L11 – Introduction
      • Basic signals interactions
    • Lesson 12 – Introduction
      • Basic sound grain control
      • Modifying the position in the file with signals
Sound Design Recipes
  • Home
    • Lesson 1 – Welcome to Sound Design Recipes
      • Kyle’s story
      • About Objects
      • Cords and inlets
      • Things to practice in Max
      • Making some sounds
      • Listening exercises
      • About sound’s qualities and their description
      • Interesting things
    • Lesson 2 Introduction
      • Composing for synthesis time-lapsed
      • The multiplier object *~
      • The synthesis techniques
      • L2 – Objects in detail
    • Lesson 3 – Introduction
      • L3 – Objects in detail
      • Additive and Subtractive synthesis
    • Lesson 4- Introduction
      • How to build a synth step by step
      • Sonic explorations
      • Creating events
      • Time in Max
      • Programming actions
      • Saving space in the patcher: encapsulation
    • Lesson 5 – Introduction
      • Creating a Max Project
      • Tidy up your patchers
      • The preset object, and patcher initialisation objects
      • Oscillators reading from wavetables
      • Sampling, storage, and playback
    • Lesson 6 – Introduction
      • Using play~ and groove~
      • About pitch and playback relationship
      • Practice sample playback
    • Lesson 7 – Introduction
      • Max objects for delay effects
    • Lesson 8 – Introduction
    • Lesson 9 – Introduction
      • Sonic Explorations – Part II
      • How to build a sampler
      • How to reference other sources of code in your patcher
    • Lesson 10 – Introduction
      • Progressive work on algorithms
      • Objects for working with probabilities
    • L11 – Introduction
      • Basic signals interactions
    • Lesson 12 – Introduction
      • Basic sound grain control
      • Modifying the position in the file with signals

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  • July 18, 2014
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1 Comment

  1. Mr WordPress

    July 18, 2014

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