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Lesson 1 – Welcome to Sound Design Recipes
Kyle’s story
About Objects
Cords and inlets
Things to practice in Max
Making some sounds
Listening exercises
About sound’s qualities and their description
Interesting things
Lesson 2 Introduction
Composing for synthesis time-lapsed
The multiplier object *~
The synthesis techniques
L2 – Objects in detail
Lesson 3 – Introduction
L3 – Objects in detail
Additive and Subtractive synthesis
Lesson 4- Introduction
How to build a synth step by step
Sonic explorations
Creating events
Time in Max
Programming actions
Saving space in the patcher: encapsulation
Lesson 5 – Introduction
Creating a Max Project
Tidy up your patchers
The preset object, and patcher initialisation objects
Oscillators reading from wavetables
Sampling, storage, and playback
Lesson 6 – Introduction
Using play~ and groove~
About pitch and playback relationship
Practice sample playback
Lesson 7 – Introduction
Max objects for delay effects
Lesson 8 – Introduction
Lesson 9 – Introduction
Sonic Explorations – Part II
How to build a sampler
How to reference other sources of code in your patcher
Lesson 10 – Introduction
Progressive work on algorithms
Objects for working with probabilities
L11 – Introduction
Basic signals interactions
Lesson 12 – Introduction
Basic sound grain control
Modifying the position in the file with signals
Sound Design Recipes
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Home
Lesson 1 – Welcome to Sound Design Recipes
Kyle’s story
About Objects
Cords and inlets
Things to practice in Max
Making some sounds
Listening exercises
About sound’s qualities and their description
Interesting things
Lesson 2 Introduction
Composing for synthesis time-lapsed
The multiplier object *~
The synthesis techniques
L2 – Objects in detail
Lesson 3 – Introduction
L3 – Objects in detail
Additive and Subtractive synthesis
Lesson 4- Introduction
How to build a synth step by step
Sonic explorations
Creating events
Time in Max
Programming actions
Saving space in the patcher: encapsulation
Lesson 5 – Introduction
Creating a Max Project
Tidy up your patchers
The preset object, and patcher initialisation objects
Oscillators reading from wavetables
Sampling, storage, and playback
Lesson 6 – Introduction
Using play~ and groove~
About pitch and playback relationship
Practice sample playback
Lesson 7 – Introduction
Max objects for delay effects
Lesson 8 – Introduction
Lesson 9 – Introduction
Sonic Explorations – Part II
How to build a sampler
How to reference other sources of code in your patcher
Lesson 10 – Introduction
Progressive work on algorithms
Objects for working with probabilities
L11 – Introduction
Basic signals interactions
Lesson 12 – Introduction
Basic sound grain control
Modifying the position in the file with signals
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